very clever with the intro, it was an expectation subversion (specially from me not reading the description before)
got to level 15
very polished vampire survivors style game
(maybe) point of improvement: wall vs passive abilities. I think it could be something to consider to double down either on active or passive abilities, I felt sides of my brain fighting over it a bit lol
I like how the blob moves, the tension escalates over time, and you made simple shapes feel satisfying, well done