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(+1)

Wait, didn't you made something similar before? Or maybe all the unreal engine sokoban felt the same to me.

Okay, I give up on the last level, that was just mindbogglingly hard. Exceptional good idea! As the other comment mentioned, I would actually shrink the inner levels and put them on the cube. I think this is one of the few games that could benefits from less visual clutters - like for example, it was never really that clear to me which direction is the laser coming from and going, and where are they supposed to go, etc. Overall I still really liked it though.

Never done a sokoban before, but the general style is very similar to my other games.
Thanks for the kind feedback. Wasn't really expecting so many positives! There are a lot of things that I would fix if I could go back in time and the visual clarity would be the #2 right after showing the insides of the cubes on them :D