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Kinda realised that having two projectile spells - one with low damage and one with high - is best to kill everything on the map. But if the game had a lot of diffrent spells to strategize with, that would be really cool :)

I agree that over time it become quite repetitive, the balance would need to be tweaked and also I didn't have the time to implement all the shapes and effects I had in mind.

Thanks for the feedback! :D