Thanks for the detailed feedback!
As for how influential it was for the player character to be a dog I can't really speak for it. We got the idea early on and we thought it was fun enough so we just went with it. The idea was to have a little bit more of dog-related SFX but we just didn't have the time.
A lot of the lore for the Furrtune Island was very dog-related though.
Will have to give your game a go! I see that you were a little bit smarter than us and prepared a WebGL build. A lesson for future game jams!
Viewing post in carDOGrapher jam comments
Absolutely the dog thing was not a problem, sorry :). I do like the lore, and it is fun, I just was perplexed and I wrote about it for too long.
Yeah WebGL is pretty major for these, a lot of people pass by non web games which I experienced in the past. I used Godot for the first time in a GMTK jam this year and it was mostly painless on web, can recommend.