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Malyglut

41
Posts
2
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A member registered Nov 26, 2018

Creator of

Recent community posts

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Thanks for playing!

We're really flattered by all the kind words people are leaving in the comments and we're seriously considering polishing this up into an actual full game. Stay tuned!

Thanks for the detailed feedback, happy to hear you enjoyed the game and didn't get discouraged  by the harsh scoring (we messed that up pretty bad)!

Now we were talking about letting our dawg pawrate explore the seven seas but the sextant and the stars didn't cross our minds. Great idea!

Glad to see people wanting more of this game!

We're talking about how we could potentially expand on this project. Stay tuned :)

We definitely didn't do a good job with the scoring system balance.

You're spot on with the ideas of different terrain/obstacles, we even planned for some environmental variations that would make the player think a little bit more outside the box to calculate certain distances but ultimately we didn't manage to execute this in time.

Thank you for playing!

Thank you, we're happy to hear you enjoyed the game!

Thank you for the kinds words! We are very happy to see people enjoy the game.

Thanks for playing the game!

We made the scoring for positioning the map pieces way too strict, we'll be releasing a build with this fixed once the voting is over.

Yeah, we royally messed up the position scoring threshold, it's incredibly hard to get them right even when you know where the pieces are supposed to be. I think the scale and rotation scoring isn't as strict.

Thanks for taking the time to play through the game a couple of times, we really appreciate it!

Hehe, I do enjoy a good competition!

I guess we should have made it a bit more obvious hehe :)

Happy to hear you enjoyed the game enough to give it another try!

Thanks for playing the game!

If you had the prompt to finish the map and you pressed Space there should be a red X mark placed both on the map and in the world. You need to get to the X and dig up the treasure.

Thank you for checking the game out, happy to hear you enjoyed it!

Great character design!

After going through all the rooms I felt a little bit as if I cheesed my way through some of them. Especially the room after you get the third form, it felt like I just walked a couple steps and that was the end.

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Thank you for the kind words!

We definitely could have done a better job at communicating the map completion mechanic, I'm seeing many comments about people not getting to the score screen.

The way it works is that when you drag all of the pieces somewhere over the outline of the island you get a prompt to mark the treasure. Even if you get all the pieces wrong you should still be able to dig for treasure. The accuracy of your map defines whether you get to dig up the famous treasure of Salty Paws or something else.

Thanks for playing the game, I'm glad you enjoyed it!

Thank you for the kind words!

I was actually planning to add some visual aid to counting the steps but I completely forgot about this in the heat of the jam.

Thanks for checking out the game!

We haven't communicated this properly in the game itself but you actually get footstep sounds when holding the compass.

Thanks for playing!

This was something we considered early on but ultimately decided against this, maybe it would be a good idea to actually get this in if we decide to continue working on this game.

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We can't reveal what Salty Paws' secret treasure is just yet...

Let's give a chance for players to discover it on their own. If no one can get the score high enough (due to our mistake with scoring) we could possibly show it off or just fix the scoring after the jam is ended and let those who are interested try to find it once again!

Thank you for your feedback.

I think we messed up a little with how strict the scoring is, hopefully this doesn't detract too much from enjoying the game. Glad to hear you gave it a couple of tries!

Top notch fist physics and I'm digging the hit lag on the big hits. Very well realized idea and a joy to play!

Hahaha, I'm glad you managed to figure out how to close the map after all! Thank you for the kind words!

Interesting take on snake, it takes a little bit of thinking to figure out how the player Sydra will scale.

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Thanks for the feedback!

I feel this isn't very clearly communicated but the idea is that the pieces don't fit together.  The pieces are torn out of maps from different periods and of different scales so the goal is to figure out the right scale, rotation and position of a piece to fit the map in your possession.

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Was fun figuring out how to get to the trophies. I wish it was a little bit easier to distinguish which objects you can pick up.

I'm not sure how to actually increase my score. Could you add a "How to play" section on the game's page?

I'm digging the artstyle, reminds me of the games I used to play on Newgrounds.

I'm happy to hear you enjoyed our game!

Don't worry about the score too much, I'm like 98% sure we overtuned the scoring a little bit in the last minutes of the jam...

Love the name.

This is the best idea for the theme I've seen so far.

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Glad you liked it!

I'm to blame for being against putting sprint in the game. I feel like we didn't need it since there's no rush and I didn't want the player running from point A to point B but rather take in what the island has to offer.

Increasing the overall move speed (when not using the compass) is definitely something to consider, thanks!

Thanks for the kind words! I think you're tied for the top score among commenters right now :)

I like the presentation of your scoring though!

In our game we decided to detach the map from the scoring so that players can't memorize the layout and just repeat what they've done previously. We might have overtuned the scoring a a little bit though...

I'm always down for mapping out spaces in your head so I've had a fun time with this one!

I wish the chess pieces didn't have inter-collisions, when you get to the last seconds of the job it gets very hectic and I found myself knocking my pieces around and not noticing it until the time was up.

Thanks for the detailed feedback!

As for how influential it was for the player character to be a dog I can't really speak for it. We got the idea early on and we thought it was fun enough so we just went with it. The idea was to have a little bit more of dog-related SFX but we just didn't have the time.

A lot of the lore for the Furrtune Island was very dog-related though.

Will have to give your game a go! I see that you were a little bit smarter than us and prepared a WebGL build. A lesson for future game jams!

Thanks for giving it a go! Nice to hear that people find it amusing that the character is a dog.  We almost cut it and went with a regular pirate to save some time on making the hand assets

I'm glad you enjoyed it!

Great song!

Hard mode is no joke, pretty fun with speedrun potential.

Hey! Thank you for the extensive review! :)

We agree with all the flaws, which you pointed out.

In hindsight, we probably should have tested the game on a bigger group instead of testing it just on our own.

While we didn't have many problems playing the game, we can definitely see people struggling with some of the later levels.

Lesson learnt! :)

Hey there, thanks for playing our game. We are really happy to hear that you enjoyed it! :)

In regards to the highlighting of the monster stuff that appears during party We actually considered highlighting them as well with the highlight button but we decided not to. We wanted the players to have a small freak out when they hear the "monster stuff appeared" sound. In retrospect, the monster parts turned out really small (especially on smaller monitors, for example laptop screens) and we don't know if we did the correct thing by not highlighting the monster stuff.

On one hand we are happy that players actually try to investigate the rooms to find what caused the eerie sound but on the other hand, I've seen some people get frustrated because they couldn't find something that was too small.

It was a tough design decision to make!