I enjoyed playing this game, and it definitely capitalised on the satisfaction gained from watching numbers go up haha. I liked the art, and the building visuals were great. The music was ok though I did end up muting it, thanks for adding a button to do that though! There were a couple of minor issues with the UI: the text for the button in the start screen still says "Button" and there are some floating-point / rounding issues in the amounts shown when upgrading, e.g. 9.39997. Nothing game-breaking though.
I may have got lucky, but it was easy for me to cheese the level 3 buildings and then the level 4 buildings. It would have been nice if there had been restrictions on what could be placed and / or where, just to make decisions on upgrading the building level a bit more impactful and meaningful. There is also the opportunity to explore synergies between different buildings, for example, perhaps a level 5 building must have level 4 buildings either side.
Anyway, congrats on what I perceive as a solid submission and I hope you had fun making it!
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Haha, I sensed that might be the case. I appreciate the fact there was a goal - I've played other idlers where there was no goal and they felt less satisfying because the time invested didn't lead to any real pay-off, so thanks for that!
I wish you the best of luck with its development, and message me with a Steam link when the time comes to wishlisting.