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I enjoyed playing this game, and it definitely capitalised on the satisfaction gained from watching numbers go up haha. I liked the art, and the building visuals were great. The music was ok though I did end up muting it, thanks for adding a button to do that though! There were a couple of minor issues with the UI: the text for the button in the start screen still says "Button" and there are some floating-point / rounding issues in the amounts shown when upgrading, e.g. 9.39997. Nothing game-breaking though.

I may have got lucky, but it was easy for me to cheese the level 3 buildings and then the level 4 buildings. It would have been nice if there had been restrictions on what could be placed and / or where, just to make decisions on upgrading the building level a bit more impactful and meaningful. There is also the opportunity to explore synergies between different buildings, for example, perhaps a level 5 building must have level 4 buildings either side.

Anyway, congrats on what I perceive as a solid submission and I hope you had fun making it!

Thanks for playing. I had a ton of fun making the game and plan to develop it. I do plan to have more restrictions with placing building and perhaps have placing budlings next to other building types will have some effect.

Great to hear! If you continue to update it here on Itch, I'll keep an eye out and I look forward to playing the next iteration!

Oh, I reached level 8 and the game didn't end which felt weird. Not sure if that was a bug or intentional, but the game should perhaps acknowledge the achievement that is the goal (even if the game is designed to be somewhat infinite).

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I never put in an end game condition. I threw that in the instructions at the end of the jam just before I submitted. My goal is to begin developing the game and release it on Steam.

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Haha, I sensed that might be the case. I appreciate the fact there was a goal - I've played other idlers where there was no goal and they felt less satisfying because the time invested didn't lead to any real pay-off, so thanks for that!

I wish you the best of luck with its development, and message me with a Steam link when the time comes to wishlisting.