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A jam submission

SkyscraperIdleView game page

A City Idle Game for the GMTK Game Jam 2024
Submitted by loudngaming — 13 hours, 38 minutes before the deadline
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SkyscraperIdle's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#12773.4293.429
Style#15013.6433.643
Overall#17483.4053.405
Creativity#29533.1433.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's an idle game building larger and larger skycrapers to get more and more money.

Development Time

96 hours

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Comments

Submitted(+1)

Nice job, I think this idea is a fun riff on the jam prompt. 

Developer(+1)

Thanks for playing. It was really difficult for me to come up with an idea. I went to bed the first night without an idea and then it came to be right before I fell asleep.

Submitted(+1)

Pretty fun idle game with two major caveats for me :
- the fact the app stops running when I alt-tab kinda removes the point of it being an idle game :/
- having to choose the level of buildings you're investing into is a bit annoying since the point of the game seems to be to reach the highest levels, so spending money on improving the lower levels feels like a waste of money

Developer

Thanks for the feedback. It was tough to figure out the balance of the game in such a short time. I also felt this isn't the best either.

Submitted(+1)

The game is so fun that I played about an hour lol. I think increasing amount of Speed and Produce Amount as building level goes up needs to be buffed. I felt higher building should be more efficient. I got a great time with this game. Good luck with your Jam!

Developer(+1)

Thanks so much for playing and the feedback.  Since the the game is for a game jam only play these games for like 10 minutes I wanted people to be able to get to the higher building quickly. Everything will needed to be changed in order to make it play longer.

Submitted

Really impressive! The tiny cars and people give a real sense of scale, and the reflection in the water is a nice touch. Very pretty game. The visual effect of upgrading a building is super satisfying.

I think some of the numbers need to be tweaked. At the moment upgrading the stats of buildings of a certain level is only worth doing a couple of times because the % increase is going down, but the cost is going up, massive diminishing returns. Also the level 7+ buildings take an age to actually produce anything, even with the production speed city member.

Submitted(+1)

I enjoyed playing this game, and it definitely capitalised on the satisfaction gained from watching numbers go up haha. I liked the art, and the building visuals were great. The music was ok though I did end up muting it, thanks for adding a button to do that though! There were a couple of minor issues with the UI: the text for the button in the start screen still says "Button" and there are some floating-point / rounding issues in the amounts shown when upgrading, e.g. 9.39997. Nothing game-breaking though.

I may have got lucky, but it was easy for me to cheese the level 3 buildings and then the level 4 buildings. It would have been nice if there had been restrictions on what could be placed and / or where, just to make decisions on upgrading the building level a bit more impactful and meaningful. There is also the opportunity to explore synergies between different buildings, for example, perhaps a level 5 building must have level 4 buildings either side.

Anyway, congrats on what I perceive as a solid submission and I hope you had fun making it!

Developer

Thanks for playing. I had a ton of fun making the game and plan to develop it. I do plan to have more restrictions with placing building and perhaps have placing budlings next to other building types will have some effect.

Submitted

Great to hear! If you continue to update it here on Itch, I'll keep an eye out and I look forward to playing the next iteration!

Submitted

Oh, I reached level 8 and the game didn't end which felt weird. Not sure if that was a bug or intentional, but the game should perhaps acknowledge the achievement that is the goal (even if the game is designed to be somewhat infinite).

Developer (1 edit)

I never put in an end game condition. I threw that in the instructions at the end of the jam just before I submitted. My goal is to begin developing the game and release it on Steam.

Submitted(+1)

Haha, I sensed that might be the case. I appreciate the fact there was a goal - I've played other idlers where there was no goal and they felt less satisfying because the time invested didn't lead to any real pay-off, so thanks for that!

I wish you the best of luck with its development, and message me with a Steam link when the time comes to wishlisting.

Submitted(+1)

Fun game! At the start I thought it would be a bit simple because of how fast everything was being upgraded but the member system actually added a lot of planning, I found.

Developer(+1)

Thanks for playing and the comment. I wanted more abilities with the city members, but didn't have enough time. I always thought I wouldn't have time to put them in the game and glad I was able too. Some are more powerful than others.

Submitted (1 edit)

Very well polished game. I had fun with it, even though i only reached level 6 buildings ! (they got too slow at this moment)

Very nice entry

Submitted(+1)

A fun game that went a direction that while many other games have gone to, was still fairly unique. The information for each building could have been explained better I feel like, as I was quite confused on the difference between "amount" and "speed". I loved the cute art style and as you play the game you get a sense of scale with the city becoming more cramped and growing in size which ties to the theme perfectly. I loved the reflection in the water effect, absolutely some of the best art I've ever seen. Overall, solid game with an amazing art style.

Developer

I'm glad you liked the art. I actually did the art early in the game jam. I had only started programming place buildings and upgrading them and then went right to the art and music. I'm really glad I did that as it turned out well. I still need to do a complete overhaul to the UI though.

Submitted(+1)

I love a good idle game! I did experience one bug though: I placed as many buildings as I could before upgrading any. By level 3, some of the buildings were completely obscured and couldn't be selected any more. Other than that, this is really cool!

Developer

Thanks so much for playing. I knew that would be an issue, but I didn't want to spend time on it since there wasn't much time. 

Submitted(+1)

Very good game but I think the buildings start producing WAAY too slow and you can't continue if you don't have the "all level X buildings will produce after 20 seconds"

Developer(+1)

Thanks for the feedback. Since most people play games in Game Jams just for a little bit, incremental games aren't the best for it. It was hard to balance that progress since I had no playtesting time. The city memeber is too powerful and I will change that in the future, Really the whole game will change and be more complex with better balancing.