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This is awesome! I completed the web version, and visually it was sometimes difficult to tell what a cube is or a shadow, but perhaps simple AO/lightning would solve this. The pakouring mechanik was very satisfying and i discoverd the double jump in the last level. Usually i dont play firstperson platformers but this was fun! I can also see people speedrun this and use unexpected shortcuts :) im impressed you created the level in just 48h. Did you code pakouring mechanics yourself?

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I'm glad you enjoyed it! I wouldn't have been able to create a good-feeling parkour controller by myself in 48 hours, the player controller is a modified version of this one by DeirianZ: github.com/DeiranZ/godot-parkour-fps-controller