The camera sensitivity in the web version was insane. otherwise nice game, but a bit short!
LavaLynx
Creator of
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This is awesome! I completed the web version, and visually it was sometimes difficult to tell what a cube is or a shadow, but perhaps simple AO/lightning would solve this. The pakouring mechanik was very satisfying and i discoverd the double jump in the last level. Usually i dont play firstperson platformers but this was fun! I can also see people speedrun this and use unexpected shortcuts :) im impressed you created the level in just 48h. Did you code pakouring mechanics yourself?
Nice Game! at first it looked like a classic gambeling slot machine, but now it seems there is a lot of strategy involved and one can learn to make better choices when purcaseing. i made 1699$ in the last round, required was like 2600. quickly became more difficult, thats great. Negative: Music gets boring, too few choices at the beginning.
Nice GamE! at first it looked like a classic gambeling slot machine, but actually it now seems there is a lot of strategy involved and one can learn to make better choices when purcaseing. i made 1699$ in the last round, required was like 2600. quickly became more difficult, thats great. Negative: Music gets boring, too few choices at the beginning. perhaps the game could be exported for a mobile version?
very nice concept! is this really the first game where you only jump down (hard to belive if it was never done before)? was very engageing and fun! but it was a bit annoying that i always had to look down. maybe you could also implement that you drop through clouds if waiting too long. definetively continue this Project :D
wow! very unique concept. love the idea of contolling the ice level instead of him! just a small detail but at first i was confused how to controll between adding and removing ice, but then i got it, it moves towards the cursor position. btw Nice to see the new Godot version to run well. but how did you do that displacement thing with the ice?
ok,
new how to play summary:
Walk around and roll the dice (via "SPACE") to get information about how far away form the treasure you are,
but dont get tricked by the one lying dice (is different in each roll ). The dice shows a low number when close to the treasure.
I ll try to improve the explaination. Thanks for you comment. ( :