I forgot to explain that in game. You can select a node or edge by clicking on them. Nodes will have a blue outline and edges get a brighter color. After that hit backspace/delete.
Viewing post in DevOps: The Game (GMTK 2024) jam comments
I tried pressing delete to no avail (may be something browser specific on Firefox on Linux, idk), but backspace worked, thanks!
Feels like a very simple zachlike, and I definitely do enjoy this game, I just have a few nitpicks - I can't seem to figure out the value of microservices (ingame, not irl), it feels like the relatively small scale of the tasks in the game lends itself more towards the more monolithic approaches. In the last task, Isolated Enviroments, using the authentication microservice -> application -> database for the users I could only save 68 budget, while if I just go raw with application -> database I can save 296 budget.
I would certainly love to play a more fleshed out version of this, with load balancers, further microservices, database sharding, and so on.
If only I could show you my board of what I wanted to implement, oh brother. Unfortunately I got bogged down with the core features that I didn’t get very many of the other pieces in place.
And I’m glad you called out the value thing, you’re totally right. I even struggled with identifying a point to picking other options. In the game as is, the benefit in the current implementation is that microservices can handle more users but none of the implemented challenges really have to factor that in.
Thankfully, I’ve learned some valuable lessons form it and the feedback so far that I think if I choose to continue this game I have some really great ideas for moving it forward and making alternative options for servers and infrastructure designs really matter.
Thanks for the feedback! Great stuff, appreciate you taking the time to play and provide it.