I love seeing games about networking that are similar to my entry as well! Great minds think alike after all. Nice work on this one, really like the fact that you render the messages.
Brandon
Creator of
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I really like this idea. Not sure I fully grasped what was going on. In the first area it’s really easy to miss the last little computer that pops up and I was able to farm a hefty score. My only real complaint here is that when you get to see the larger regions and it wants you to zoom in (actually whenever a new set of nodes appears) you lose incredibly fast. The last playthrough I was doing pretty well but that fourth region spawned while I was maintaining a network and before I could even find the computers there the game was over.
Overall though, really creative! Had fun with it.
Music was one of the last bits I wanted to get in but I was running out of time. I regret not focusing on it sooner because the lack of any sounds at all really stood out to me.
I’ve added a not to the page description about removing nodes/edges since you’re the second person to bring that up. Something I should have made much easier (but you know, I used all the tools a bunch so they were familiar and I forgot what might not be obvious). You simply hit “Backspace” on your keyboard (or “Delete” if you’re on a macOS keyboard) after selecting a node or edge.
If only I could show you my board of what I wanted to implement, oh brother. Unfortunately I got bogged down with the core features that I didn’t get very many of the other pieces in place.
And I’m glad you called out the value thing, you’re totally right. I even struggled with identifying a point to picking other options. In the game as is, the benefit in the current implementation is that microservices can handle more users but none of the implemented challenges really have to factor that in.
Thankfully, I’ve learned some valuable lessons form it and the feedback so far that I think if I choose to continue this game I have some really great ideas for moving it forward and making alternative options for servers and infrastructure designs really matter.
Thanks for the feedback! Great stuff, appreciate you taking the time to play and provide it.
The art and music were great, simple 2048 under the hood. Personally, the attacks make positioning (already a challenge in 2048) even harder – maybe (as another mentioned) more telegraphing could have alleviated it. I always felt like they targeted my big slime when there wasn’t anyway to really get it out of the way. But overall, really well done!