Of course, this truly is the most obvious interpretation of the theme. It makes so much sense. Fun stuff but the back and forth wall jumping needs a bit more work.
Viewing post in Built Different (A Mountain Scaling Game) jam comments
Thanks! The wall jump is something that changed several times throughout dev time. Initially it was literally just the Celeste wall jump, climbing and all, we then paired that down to a more hollow knight style wall hang, then when we decided to incorporate a stamina system that controlled how many times you could wall jump we removed the wall hang altogether. Unfortunately that meant that the wall jump ended up needing perfect timing. We really should have kept a moment of wall hang to give the player a split second to decide whether or not to jump or fall down further. But hindsight is 20/20