An amazingly clever idea. It took only a few seconds to get how it worked. Having the balance of safety vs reward works amazingly well. I stopped when I scored 1034. There is one glaring issue, and that is that when I enter my first rage, I am so big it is trivial to destroy all the balloons, and then I am waiting around for more balloons to spawn. This dead time is something where I think more risk reward for stopping your rage earlier could go. There also seems to be a noticeable spawning increase. This very quickly ends the game, and I think it could do with some more flatening so the game can go longer. But congratulations on this amazing game