Fun game, feels very polished!
One feedback is that I didn't feel incentivized to hit other players with the sword because the coin drop was small and the cooldown was relatively long -- going directly to the quest markers was more "profitable".
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Going to the quest makers is easy but hitting other players is fun! At the early stage of the game, there was no money and upgrade, and the sword was just to push people and move more easily when you are surrounded by other players. I just thought making them drop coins would make it a little more satisfying. And you can buy and upgrade to lower the cooldown 😉