I watched the walkthrough video after I completed the game. I used a different solution in almost every level!
Florian Castel
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I've played a lot of games like this, where you keep moving until you hit a wall. But the scaling mechanic and the pistons add so much more depth to the puzzles. You had some very cleaver ideas! I was able to beat around half of the levels. Maybe it could be nice to be able to skip the levels if you are stuck, because I'm curious to see what the last few levels look like!
It was very chaotic, and I kinda like it! I managed to reach the end mostly by clicking everywhere and hoping for the best. Maybe more indications on what painting customers are currently looking at and the expected distance (or view angle) would make it easier to understand what's happening and strategize.
I didn't expect I would be fighting a giant snowman in space! That was such a fun game! It took me some time to beat the boss because it's quite difficult but I like the challenge :)
Maybe it could be nice to have a checkpoint after the boss, because I didn't have the courage to start all over again 😅
Cute little platformer! I like how the player has to make use of the differents sizes to get through the levels. The platformer physics are pretty good, but I felt that the interaction with the blue zone was a little inconsistent. It would be nice to have a little bit of coyote time to make some jumps easier and less precise.
The collectible are a nice touch. I had fun looking for optional paths to try to find every secret in the game :)
Nice little puzzle game! The visuals are simple but clean and polished and I like the relaxing music in the background :)
The gameplay mechanics are nice too but the location of the end platform probably add an unnecessary layer of difficulty. It's hard to tell how high it is and it's a lot of trial and error to get the correct size for the cubes.
Going to the quest makers is easy but hitting other players is fun! At the early stage of the game, there was no money and upgrade, and the sword was just to push people and move more easily when you are surrounded by other players. I just thought making them drop coins would make it a little more satisfying. And you can buy and upgrade to lower the cooldown 😉
That's extremely impressive for a 7-day job. I thought it was a bit slow and I would have liked the parts where you have to wait to be shorter. Also, I would have liked there to be a checkpoint just before the platforming part. But overall the game is excellent and I can see it getting one of the top spots in the jam.
I really like this type of aesthetics. It feels very clean and polished. I feel like the level design was very good (except for that level 3 activator that was quite confusing). It would have been very interesting if the levels had allowed us to continue interacting with the previous level to solve the puzzles. Because apart from this pretty cool transition between levels, the nested structure of the levels has no impact on the gameplay.
But overall it was a great game. I really like it. I think this kind of mechanics have a lot of potential :)
It was very challenging. For some reason, I kept pressing the wrong buttons and killing myself when there was only one enemy left. It really felt like a complete game, and it was very fun to play. Great job!
P.S. I noticed that you can duplicate shells if you stun the enemy with and air dash and press L again right after.