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(+3)

Theoretically, the concept of playing as a school of fish in which the amount of HP you have is directly proportional to the amount of fish you have is a fun concept, but sadly it doesn't apply here. You still die in one hit no matter how many fish you have because you only control the 'leader' of the school - and without proper highlighting, it's a nightmare to navigate the narrow trench filled with one-hit-death obstacles, especially when the rest of the school is blocking your view. This is why the second and fourth levels are the hardest because the amount of obstacles is too many while you can't even grasp the position of the 'leader' fish on the screen.

The game mechanic of having multiple kinds of fish with different powers is also a nice concept, but due to the level design and the amount of fish the game throw at you it's hardly matter to lose any fish due to leaving them behind when going through a narrow space, which makes the barracuda power essentially useless.

The hint texts are really fun, and I can definitely feel a personality behind it, like a proper guidance NPC instead of just some texts floating on a screen.

The graphics is nice, though there's nothing to write home about.

The music is chill and a great fit for the theme of the game.

Overall a 7.5/10, and I know this is basically an entry to a game jam but with more polish this could turn into something great. I can definitely see the work the team put in this, so keep going and never give up.

(1 edit) (+1)

Thanks for your detailed feedback. 

The idea of highlighting the fish did come up during development but we couldn't add it in time. This is no excuse but rather something to think about going into our next project, so I appreciate it! It also synergizes poorly with the jump in difficulty that's been noted to us, and not a fun kind of difficulty but a frustrating one. Polishing the levels will help this too.

Personally, I can be responsible for the graphics and strive to improve so there's something to write home about next time!

(1 edit)

It was scrapped... not knowing exactly which fish are you is part of the magic, and school of fish actually don't have a leader, however the lead fish is always on top, but on a tight corner it's still hard to tell. The real problem is the number of fish as the "hp" is the approach we like but we didn't get to implement it in time... we thought of it around the 5 min before the deadline haha.