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(2 edits) (+1)

This is  a promising game really. The music sounds like pockmon ruby and sapphire. The pixel arts and animations are well polished. I love it so much! Theme is also explained in a sophisticated way. This will be a success commerical game to launch on smart phones or steam.
Aiming at launching this as a commerical game, here're my 2 cents:
1. Add more randomness to the items. Like select one from three random items (rougelike) will force people making small decisions.
2. Coldstart - like at the beginning the game is easy with slow enemies. But once the player gets a larger island, it will be more challenging. - Maybe you already did it right?
3. The coins are not enough for me. I'm wondering if there are some ways to make some quick cash. Especially when I'm under attack - that makes me really panic.
I'm so excited to see how far can this go. Please keep polishing it and I love the game play. It is the kind of minigame I always spend all my day playing.

(1 edit)

My sound designer and artist would for sure love seeing this comment because they did an amazing job with the game. I think adding more roguelike elements such as randomness into the game would definitely be a nice touch to the game since it'll for sure make the game feel more interactive and interesting. Balancing is also something I want to work on, because I feel like the transitions between difficulty is currently kind of large. I'll polish the game and release an updated version in the future since there are still a lot of things I want to improve on! Thank you once again for the comment!!!