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Kirpyu

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A member registered Jun 29, 2022 · View creator page →

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thank you so much!!!

The concept of the game is so cool! Quickly connecting different shapes in order to progress to the next level was more fun that I had expected. The atmosphere, music, and art of the game is also go very well together! I cannot really comment on the motif/ story of the game since I suck at english, but the story sounded really cool.

Some feedback I have is that I feel like the game levels should not also be shapes, so that people understand more easily that they are not matching those and are instead matching the ones below the stage levels. The last two levels were also a bit too confusing since at that point I could only see lights and not shape, so I just kind of kept guessing until I passed the level. 

Great job on the game! 

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The art direction is really nice and the music is fitting. The lighting especially made the game really nice to look at, and I'm also a sucker for reptile-like characters.

I was kind of lost throughout the game though and did not see where the theme comes in, and I also ended up getting stuck in the pit. The camouflage (?) mechanic seems really cool too but it kind of is just there because enemies still do not interact with the player. The grappling mechanic was really fun  to use tho, I liked playing around with and especially liked consecutive grapples. 

I hope to see the game and mechanics become more polished because the visuals and environment are amazing :D. Great work!

The concept is solid, but the artstyle and music are really nice! Some feedback I have is that I usually do not know if I'm reloading after the right click, and all the enemies disappear after purchasing seeds (not sure if this is intentional.

yeah!!!! I'm glad you noticed that detail!! All the towers are cat inspired lol.

thank you!!!!!!

hehe glad you liked the idea :D

The game did end up being way bigger than I expected lol, thanks for playing the game!!!

Thank you!!! :D

Thank you so much for the feedback!!! Glad you liked the gameplay :D

I really love the concept of the game and the art, slinging burritos at large beasts sound really fun, and the character art was also really good. The gameplay tho I found a bit lacking, I would find myself picking usually only 2-3 ingredients and then launching them off. Spamming the trash can also sometimes bugs out the game since the burrito just kind of disappears and the trash can bugs out.

Moving at mach 10 speed as a chicken was so fun, I found the game very enjoyable and cute!!! 

The chicken's sprite starts largely vibrating tho when moving so fast which was kinda funny. Being small also made me feel a lot better than eating a lot since I avoid a lot of asteroids and just speed straight to the ship. That ending was really fire, I loved it!!

I did make the gold generation a bit too low since I thought gold ramped up pretty quick, but I will take this into account. Thank you so much for the feedback, glad you enjoyed it!!!

Thank you!!

Thank you so much! The game jam was a very fun experience for us, and I never actually expected myself to finish creating the game.

Yes the upgrades for now are just random drops by enemies, and the button clicks occur sometimes because the game tries to erase other highlights first before registering the button click. These are mistakes on my part, especially since I was not able to explain the mechanics very well to the player.  Glad you liked the music and art!!!

Thank you for the feedback regarding the music, I'll take this into account :D. I'm also quite happy about the thumbnail and banner image I find, I'm glad you liked it!!!

Glad you liked it!

Thank you :D

thats true, I was a bit too focused on implementing the mechanics that I forgot about giving more feedback towards the player. Glad you brought that up, and thanks for the feedback!

Thanks!!!!

Thank you!!!!

Thank you so much! I agree with you tho the upgrade mechanics seem a bit too complicated to understand.

Thank you so much!!! I'm glad you enjoyed the game :D

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My sound designer and artist would for sure love seeing this comment because they did an amazing job with the game. I think adding more roguelike elements such as randomness into the game would definitely be a nice touch to the game since it'll for sure make the game feel more interactive and interesting. Balancing is also something I want to work on, because I feel like the transitions between difficulty is currently kind of large. I'll polish the game and release an updated version in the future since there are still a lot of things I want to improve on! Thank you once again for the comment!!!

I loved the art direction of the game! The art style and the sound complimented each other very well. I'm very bad at horror like games and this game definitely spooked me out as the eldritch like face hovers over you while you hide from it. Was so happy when I finally got to the bed and the fun twist at the end.  I feel like the ending sprite of the game seemed kinda funny to me instead of spooky though, but I overall enjoyed the game a lot.

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The game was amazing! The illustrations and art style is so good! The gameplay felt quick and engaging, especially because of the timer and the trade off of losing health when using the abilities. Kiting the enemies also felt like a lot of fun because of the short range of the character and the large hitbox of the enemy. It felt very rewarding when I was able to beat the game on only a tick of health. Some problems I encountered were the grappling hooks short cooldown. Although zipping around the game was a lot of fun, the invulnerability it gave also grants the player the ability to face tank all enemies without having to kite them, combined with the health siphon. Pressing LMB and RMB at the same time will easily speed through the game.  Enemies were also sometimes hard to find, especially when looking for the last one. Otherwise, great game! I enjoyed playing it!!!

AAHAHAHHAHAH thank you so much for your comment! Glad you were able to enjoy the game, and I will for sure work harder towards introducing the mechanics of the game. Looking forward to you making sinigang out of round 27 >:D

I really like the art and the vibes of the game! It felt very chill and neat, but reminded me of how tone deaf I am lol.

Thank you :DDDDDD Glad you liked it!!

Thank you for your comments! I'm glad you found the game and art enjoyable!

Visual clarity is something I will work harder on. I spent most of my time working on the mechanics and completely neglected making the mechanics I included easier to access, especially regarding the contraptions/ buildings.  Glad you found the game fun though!

I see! The scaling of the game is something I should definitely work on! The contraptions should be able to be placed on a tile as long as you click on them (you do not need to walk over them), but I understand that it sometimes spawns outside the screen. Glad you liked the theme though, my artist worked hard on it!

That makes sense, it seems that the upgrade mechanics are a bit too complicated and confuses a lot of testers. Thank you for the comment!

Thanks for your comment! I do believe that the upgrades sometimes spawn too far from the screen for the player to click, I'll ensure that this does not happen when I repolish the game.

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The game was short and fun! I liked the movement, especially the mushroom stage where you have to navigate downwards the mushroom tiles. Moving around tiles to progress the stage was also pretty fun.

Some comments I have are that the tutorial scene's background pops out too much and makes the stage a bit hard to see. I think that you should also add the controls for navigating the starting screen; I was not able to figure out how to press the play button for a bit.

The game concept is very original! I love how simple and cute the art style is too, especially when the manager peeks over to their employees.

Although managing multiple employees was fun, I wish that there was more interaction besides clicking to avoid getting the employees stressed. 

Good Job!