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(+1)

Poor Alice just wants some company and maybe a few human organs; I'll be sure to bring some trinkets and books for her next time.

Silly gameplay suggestions, if ya care:
- The total amount of time is a bit too condensed, visually, which makes it a bit hard to read it at a glance - If there were some distance between the numbers and/or a lil label, would be nice.
- Removing or adding a field (like day, hour) between rounds when she adds extra rules could spice things up - or two fields affect the result of another
- This is more thematic, but the times where she most speaks about hearts, would be interesting to see the following round to only have the card suit's be heart
- Or, more practical, the heart suit cards could have more value then other cards
- The time going even during the dialog is very nice for thematic tension, but if the idea were to pressure more the player with it, then making a time skip between rounds would add even more pressure. The dialog takes seconds, losing the round has it's own timely consequence, but then a time skip? That's some interesting difficulty scaling (ba dum tzz)

GG

Thank you for suggestions, they are very helpful.

I don’t understand the second part. what is “two fields affect the result of another”?

(+1)

Currently the fields end being [seconds vs seconds] or [hours vs minutes] with each betting one card from their side; A functional variation could be two spots for the same value (like minutes) against 1 of her spot;
Would look something like [minutes minutes vs hours] or even [days vs seconds weeks]

I imagine it would take more work to adjust something like that, but it's an idea. Hope to have explained myself better