Lovely gameplay, lovely music and lovely art style. A fun time all around!
ZeroGaunaZX
Creator of
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I liked a lot your take on the concept. However, since some objects aren't controllable in some levels while others are, could be helpful if there were some indicators to it.
Since I smartn't, didn't manage to finish it all the way thru - but pretty neat.
Edit: On a second note, affected objects could be a bit more consistent between levels - Since it's weird that in some levels the flag isn't controllable and that the score is in others.
Cool idea, but some extra work on the mouse's clipping/vanishing and on the character's collider would improve it considerably.
Also, personal preference but- If W/up was also jump, I could make the jumps without switching my hands over the controls (WASD+Mouse+Space is standard, but Not friendly if you have wrist issues)