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(+2)

Once I figured out how to enjoy the game I quite liked it! Obviously the audio is sparse, but the UI and overall presentation is nice and clean. The feeling of inertia and speed is good, but more feedback would make more sense of the gameplay e.g. a line between the meteor and the cursor would convey the idea you're pulling it around, and maybe make it clear that pulling left/right doesn't have an effect (as far as I can tell). The trail that triggers as you build speed feels like good encouragement to go faster!

For me the game really clicks when you're ducking and weaving between planets and avoiding the walls, and the slingshot mechanic was a nice simple way of making the player dance on the edge of danger. It felt good just to sway the meteor up and down while avoiding the walls, reminded me of slithering like a snake! If you're going to work on this more (which I think would be worthwhile) you could add some kind of speed boost when you're swinging the meteor around.

Overall, with a bit more polish this would feel like one of those classic Miniclip games from back in the day!

Thanks for a long feedback and glad you enjoyed the game! Pulling left and right does something, they apply _very_ little force. I mean bare minimum force to make meteor move. But main part of gaining velocity comes from slingshots as they multiply your thrust a lot.

Second paragraph made my day :) Iterated very heavily on the movement mechanics as it was the catchy part of the game, getting positive feedback put a smile on my face again! I was planing to work on this project, and yes I'm going to add more mechanics to that swings. It needs a bit more polishing, I should probably zoom out the as speed increases so player can see what's coming and take action against objects etc etc. You are definitely right I should inform the player about it's actions, size should be reported as something like health bar etc etc.