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(2 edits) (+1)

Thank you for the feedback! The water mechanic's purpose is  to make the player have to play more strategically and decide whether it's worth scaling or not. Without the water mechanic, taking damage wouldn't be punishing at all, since you would be able to scale up right after. Although, I agree that having to run to a certain spot just to refill your water isn't too fun. I think the water mechanic could use a rework, perhaps other ways to regain water. I'll make sure to play your submission.