I want to keep Plant Boy separate from a generic TD, and am not planning to make any more drastic changes to the game, but I appreciate the feedback and will check out your game indeed.
Sqvist
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Thanks for the comment! I can’t do anything but agree with you. I’m definitely planning an update in the future with complete graphics, juice, bug fixes, balancing and as mentioned, a rework of the water mechanic. Although, I need a break from game dev for a while after these intense days. The text over the enemies was a placeholder health display that I didn’t bother removing since I didn’t want to risk having any null reference errors that could completely break the game when I was so close to submitting. It’d be an easy fix, but I had other priorities.
Thank you for the feedback! The water mechanic's purpose is to make the player have to play more strategically and decide whether it's worth scaling or not. Without the water mechanic, taking damage wouldn't be punishing at all, since you would be able to scale up right after. Although, I agree that having to run to a certain spot just to refill your water isn't too fun. I think the water mechanic could use a rework, perhaps other ways to regain water. I'll make sure to play your submission.