Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the concept of the game, but there is almost no development during gameplay. The animation and sluggishness of movement at first amazingly showed off the true size of stars. I especially like how impactful it felt to catch my first star. But after that it felt like I had already experienced all the game had to offer. I caught the most point worth start already third. Maybe I was unlucky, but I reached the end of the play area with 15,000 energy, so I don't see how I am meant to reach 500,000 energy. Some things to focus on in the future, and I wish you good fortune with any future endeavours.

Thanks for the feedback!

The idea is that you hop sectors until you find one with a few supergiant stars, and use those to get to 500,000 - but this is definitely a prototype, and (for example) gaining acceleration as an optional use of energy was one of the features I didn't have time to implement.

Mainly I'm happy that the initial atmosphere worked! It's a good platform to build off.