I like the concept of the game, but there is almost no development during gameplay. The animation and sluggishness of movement at first amazingly showed off the true size of stars. I especially like how impactful it felt to catch my first star. But after that it felt like I had already experienced all the game had to offer. I caught the most point worth start already third. Maybe I was unlucky, but I reached the end of the play area with 15,000 energy, so I don't see how I am meant to reach 500,000 energy. Some things to focus on in the future, and I wish you good fortune with any future endeavours.
Viewing post in Fleet of Stars jam comments
Thanks for the feedback!
The idea is that you hop sectors until you find one with a few supergiant stars, and use those to get to 500,000 - but this is definitely a prototype, and (for example) gaining acceleration as an optional use of energy was one of the features I didn't have time to implement.
Mainly I'm happy that the initial atmosphere worked! It's a good platform to build off.