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Nice game and idea, I enjoyed it!

Some criticisms I had:

- Cannot read signs while holding shiny

- Sometimes vines will get stuck and I have to restart (in earlier levels)

- The last few levels were very finicky (especially 'Oiler') and I had to retry many times, because it was very hard to use the shinies to manipulate the vines how I wanted, very often I would try to "rush" a shiny past a vine I didn't want to move, but the vine would still catch the shiny and move just a little bit which was enough to mess up the flow of water. Also I would sometimes lose the shiny if I moved it at a very high speed, because it would get caught in some terrain, which was very annoying in the last few levels.

(+1)

Ah, that's not the intended solution to Oiler. I had alot of people in playtesting get the wrong idea aswell, so you're not alone (did you try to use the second vine?) Also, having vines getting stuck is sort of the design space I'm in. that's how you make the puzzles. I appreciate you playing through to the end. I've not had any problems w putting the lightbulbs in walls. I wonder if that's a framerate issue.


I think that in future dev I'd want to make it so the lightbulbs are only on while you're holding them, so that you could pause to read signs.

My solution to Oiler went something like this:

1. Bring the 1st vine upwards to guide water to itself through the top hole.

2. Bring the 1st vine towards the base of the 2nd vine to guide water towards it. Make it roughly flat where the water lands on the vine body so water is divided between both vines.

3. Using the yellow shiny, guide the 2nd vine over to the hole above the 1st vine to let water flow into it (this is the step that caused the most headaches, as every time I tried to guide the 2nd vine with the yellow shiny the 1st vine would ride along as well, disrupting the flow of water to the 2nd vine, eventually I managed to use a combination of both the yellow shiny and the blue shiny to let the 2nd vine extend far enough ahead of the 1st vine so only the 2nd vine is within the radius of influence of the yellow shiny).

4. Use blue shiny to shrink 1st vine, then use yellow shiny to guide it towards beehive.

By the way, I don't think having the shinies caught in walls is a framerate issue, it's just that when the cursor moves far enough away from the shiny the cursor loses it, which is nothing wrong, but when you are trying to quickly move the shiny away from vines to stop influencing them and you lose the shiny because you accidentally moved through some walls, it can be quite frustrating.

yeah, that’s not e solution to oiler. But I think it’s my problem that you thought so. A lot of people tried what you did which was a much more frustrating solution rather than my solution