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(+1)

Nice stuff, really liked the zoom idea, somewhat reminded me of Gorogoa, cute drawings too.

I think the zoom direction was a little fidgety, it might have been better to do click-to-zoom (+click-to-zoom-out) instead of pitch / mousewheel, so it would be more obvious when a "zoom choice" was happening.

I did brute-force the last number of the code, but I guess that's on me for ruining my own fun. As they say: "Given the opportunity, players will optimize the fun out of a game."

(+1)

Hey, that's what I always say! :D

Thanks for the feedback. I agree that the zooming is a bit weird at the moment, but one of our design goals was to have the ability to zoom freely, which is why we didn't go for the more classic click approach. Maybe I'll figure out a way to make the controls less janky after the jam :)