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When initially coming up with the concept, we thought that the power-ups would be more useful than a hindrance, so we made them a reward for clearing lines. Your idea of using them as a constraint or stage hazard would be really interesting though, and I'd like to see how that changes the overall strategy. 

(+1)

Oh I see, I started playing like I usually do trying to make only tetris clears and the power ups were pretty rare. I've played it again by focusing on small clears and it was way more enjoyable :))