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SystemsInPlay

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A member registered 99 days ago · View creator page →

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Aesthetically pleasing and very satisfying! Takes me back to the days when mobile games weren't trash

Nice, shoutout to og games

NiCe!

(1 edit)

First off thanks for playing! Little peek behind the curtain. When setting up the controls I used the control scheme that I set my controls to when I play Tetris 99 on the switch. I have been told by multiple friends that they're not intuitive so we fully planned on allowing players to rebind controls but we were cutting it close on the time limit and sadly it got lost in the long list of 'todos.'

When initially coming up with the concept, we thought that the power-ups would be more useful than a hindrance, so we made them a reward for clearing lines. Your idea of using them as a constraint or stage hazard would be really interesting though, and I'd like to see how that changes the overall strategy. 

Pleasantly challenging platformer with a solid implementation of the theme, nice!

Incredible soundtrack and sprite work. There was a non-zero amount of times I was so engrossed in making my ducks harmonize with the kazoo that I forgot to even play the game. Thoroughly enjoyed

Dedicated meow button, instant 10/10!

Awesome implementation of the theme! Spent waaaay longer than I should before realising I could laser myself.

Beautiful ps1 graphics, cool mechanics though I am bad at multitasking. Thank you for the anxiety, thoroughly enjoyed 10/10

10/10 would stonks again

Hello, yes could I request a refund on the 'tactical sled of death?' Seriously neat little platformer, props for including character customization in a jam game!

Like the concept, however my iq was too small to kill more than three dudes :(

Every time I got a chicken leg, I swear I heard the attack on titan them start playing???

A challenging and punishing platformer! I had good time, and really enjoyed the music, 

The art style is really cute! I think I broke sequence in the tutorial and had to restart a couple  times, but once I understood how to play I  had a good time!

Awesome concept! The save mechanic being tied to the water level and the position of the block was really cool, and had my head spinning