Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Okay the graphics are stunning, very beautiful art, menus and fonts. 

The sound seems fitting, I enjoyed the background music a lot. Player for like half an hour and it didn't get repetitive. Kudos on the sound effects too.

Overall the game is amazing, there's a lot going on behind the curtains here, well done.

Here's some feedback:

  • I thought the compass at the bottom center could be a bit easier to read, not sure if just changing the text color.
  • When I got to the game over screen, the ship still boosted as I clicked, it also was showing the speed under the compass, as if I hadn't really lost.
  • I think there's a small typo on "missle module".
  • The background felt a bit janky when you moved, as if the camera had some lag to update.
  • What were the buttons like maximize in the Upgrade Spaceship window supposed to do?
  • I wish the shop would open a bit faster. Also once I opened it up an asteroid hit me and the explosion smoke got in front of some of the shop elements like my ship base and the "Add slots".
  • It's damn hard to control the ship when you want to make short turns.
  • Do health power ups have a timer to explode? At first I thought my laser could destroy them. Maybe having some visual cue that they are going away soon could help.
  • Upgrading the ship made it have disconnected slots, maybe there could some placeholder for when you still haven't put armor enhancers? The single empty slot at the center didn't collider with the asteroids.
  • Near the score at the top right of the screen, I had this "654 kills" written, what was it?

That's it! My highest score was 30459 points for 3:37 minutes, it felt like just putting a lot of lasers on the initial ship was the way to go for me. Congratulations on a fun game!

(+1)

Thanks a lot for the detailed feedback! The compass and speed were just meant to be a cosmetic detail, but it definitely could have been improved 😊. A lot of small issues, like the lagging background and typos probably could be fixed if we had more time to play-test and balance.

A lot of the things you mentioned were known bugs, like the kill counter not being functional, or allowing detached modules, for which, again - a little more time could have helped with.

Thanks for playing and providing this very detailed feedback! I'm glad you enjoyed.