I only wish there was more of a reason to be the different size, besides size. That and the camera control felt awkward, so it was hard to figure out exactly how to make jumps. But overall, I enjoyed it, it was fun.
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The idea was that you would need to use both forms, normal and small, to solve puzzels. Like pushing an object through a tiny hole in a wall, or pushing a large object and so on. But I, the level designer, got kinda lost while designing the second room, The acid one. There was also supposed to be small enemies stopping you while in your small form.
Glad that you enjoyed it and had fun!