I was wondering if anyone else would make an FPS game where you shoot to change an object's scale. Really solid mechanics and level design.
Two ideas for improvement:
1. I was surprised that there was health regen. Once I realized that, I played a lot more passively. Getting big health drops from stomping the robots instead should promote more aggressive gameplay, which I personally find more fun.
2. To build off the 1st point, shrinking the robots felt way to risky compared to making them explode. Ammo drops should split depending on how you kill them. Big ammo only drops if you stomp a small robot and small ammo should only drop if you kill them by making them big. That way you have to alternate between the firing modes more frequently.
Overall, I liked the game a lot and if you want to see someone else's take on a similar concept, feel free to check my game out.