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(+2)

I was wondering if anyone else would make an FPS game where you shoot to change an object's scale. Really solid mechanics and level design. 

Two ideas for improvement:

1. I was surprised that there was health regen. Once I realized that, I played a lot more passively. Getting big health drops from stomping the robots instead should promote more aggressive gameplay, which I personally find more fun. 

2. To build off the 1st point, shrinking the robots felt way to risky compared to making them explode. Ammo drops should split depending on how you kill them. Big ammo only drops if you stomp a small robot  and small ammo should only drop if you kill them by making them big. That way you have to alternate between the firing modes more frequently. 

Overall, I liked the game a lot and if you want to see someone else's take on a similar concept, feel free to check my game out.

I agree with you point 1. I was thinking the same. 2. point is also a good idea. Overall the concept is super good but it could have a few mechanics that makes the fps part merge better with strategy behind scaling or shrinking. It's a very interesting project.

(+1)

Definitely could improve it for better strategy, thanks!

Hey! Thank you for taking your time to drop a review.
1. Yes, you're totally right. That would definitely help better than the health regen.
2. I didn't think of that at all and it makes so much sense haha. 

I'll definitely check your game out.