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Awepic

11
Posts
1
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A member registered May 02, 2024 · View creator page →

Creator of

Recent community posts

I really like how simple yet colorful the art style is. I felt that the pace of the game needed to be a bit faster, but otherwise it was fun.

I like that crosshair idea, it's simple but clever. I definitely need more detail to elevate the experience, but I'm glad it sounds like the core mechanics for puzzle solving is fun. Thanks for checking my game out!

Always love a good wave defense game. This has really tight mechanics. The only feedback I have would be to make the transition from the end of round to upgrade screen a little less abrupt.

You're right. Swapping the reticle colors honestly makes more sense. Glad you liked it!

I was wondering if anyone else would make an FPS game where you shoot to change an object's scale. Really solid mechanics and level design. 

Two ideas for improvement:

1. I was surprised that there was health regen. Once I realized that, I played a lot more passively. Getting big health drops from stomping the robots instead should promote more aggressive gameplay, which I personally find more fun. 

2. To build off the 1st point, shrinking the robots felt way to risky compared to making them explode. Ammo drops should split depending on how you kill them. Big ammo only drops if you stomp a small robot  and small ammo should only drop if you kill them by making them big. That way you have to alternate between the firing modes more frequently. 

Overall, I liked the game a lot and if you want to see someone else's take on a similar concept, feel free to check my game out.

Since you don't have much experience with shooters, I want to ask if you found the challenge fair or unfair. I play a lot of Destiny so 1st person platforming is very natural to me, but I definitely want a game like this to be approachable for all skill levels. 

Changing the size of objects was a bit finnicky, but overall I enjoyed the experience.

Having multiple slimes to control is a really cool and fun idea! There was also quite a bit of jank lol

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The platforming had some nice depth to it with the variable jump height depending on your size. Good job!

Felt like being in the ecological dead zone from Subnautica. Loved the feeling of dread.

Really fun concept! Definitely want to try more levels that build on it.