Thanks! Yeah I tried fixing that but controls take a long time to polish to make them feel good. I regret spending a day studying java code... Could've gotten in the slowmo cams if I didn't do that. But working on the growth mechanic was the most fun I had in ages, I've always wanted to try my hand at scaling in animation since it's such an unconventional thing to do.
It's a good thing that I left out the tombstone mechanic!