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(1 edit)

Thanks! Yeah I tried fixing that but controls take a long time to polish to make them feel good. I regret spending a day studying java code... Could've gotten in the slowmo cams if I didn't do that. But working on the growth mechanic was the most fun I had in ages, I've always wanted to try my hand at scaling in animation since it's such an unconventional thing to do.

It's a good thing that I left out the tombstone mechanic!