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Cool idea and I loved the art style!

I think it would've made more sense if scaled down enemies had lower health. Right now if I run out of energy while I scale an enemy down, it just ends up being smaller and not weaker and I have basically wasted my resources.

And maybe add a little bit of background music in? I don't know, but with only the chirping in the background the game world feels a little bit... empty.

Also, I didn't get the "Increase view tower distance" power up for a while, and when I finally got it, I had already mowed down everything in view. xD

Thanks!

I'll try my best to implement anything I can improve after the end of this jam session.