Thanks. Looks like this is too obnoxious for me. If you fail the fight, you have to restart the game, and even with skipping intro and character creation, you still have to endure the intro talk and then walk to the house to have your chance again.
Loved the goat, though, and the fact that you can feed a carrot to it. Reminds me of original King's Quest.
I think securing beds makes sense. I mean would you sleep in a bed in this town in real life? You won't get ambushed if you take care of the enemies in that area first.
But yeah, I can see why it would become tedious for some. This game and the first Fear & Hunger balance on a fine line of what's too much bullshit and what's not. I think it will become more tolerable in future releases when there are more ways to take in the beginning sections and more characters, etc.
btw, you can skip the intro talk too. Just say you're too busy for their talks.