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I think securing beds makes sense. I mean would you sleep in a bed in this town in real life? You won't get ambushed if you take care of the enemies in that area first.

But yeah, I can see why it would become tedious for some. This game and the first Fear & Hunger balance on a fine line of what's too much bullshit and what's not. I think it will become more tolerable in future releases when there are more ways to take in the beginning sections and more characters, etc.

btw, you can skip the intro talk too. Just say you're too busy for their talks.

If sleeping represents saving, then there should be a checkpoint as you awaken on the train. This way, you can keep your character settings and have a more comfortable point to restart the game if defeated in the first area.