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(+1)

I would say, the concept is there, but the execution seems a little lacking? I really liked that pixelated effect, and the idea of having a tower that rises and rises higher and higher. But the gameplay overall wasn't that interesting, basically collecting stuff and returning it - which is a shame, because the areas the items come form are all unique and really creative. It seems like a solid start to build a game ontop, with added mechanics and more ideas!

(+1)

Thank you for the review and good constructive criticism! I do agree that my game is a little bit feature-less and that's because I overscoped a bit yet again and didn't have time to implement gimmick to every item (which I already planned)! Thanks for playing the game c:

(+1)

Overscoping - couldn't happen to us. Wait. Oh, oops, it did... I guess that happens to everyone, you think "how hard could it be?" or "that seems doable!", and faster than you can notice time passing, the deadline is already there! But I think that's just part of the experience. We're not here to present perfect pieces of art or game engineering, we're here to learn and to have fun with each other! And me and my teammate already had lots of fun, so that's a win in my book!