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A member registered Dec 27, 2023 · View creator page →

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As far I've seen, on the main page it's says that if you had some game breaking bugs, you can still upload the game. I personally like this approach since it means that as long you fix the bug, your hard work won't go to waste. Thanks for playing :>

Very polished game with fun gameplay. It fits this year's theme very well. Movement feels really nice. Personally I think that difficulty currently is a bit too high as the spawn rate is a little too big and big orange creatures sometimes spawn on top of each other and you just can't dodge their attacks. Also the gaps in their attacks are a bit too small (not by much) and too sparse. I liked how there those structures that you can go inside to get something. Really good game, good work.

Pretty cool Tetris variant! It fits this game jams theme very well. I think that adding some basic sound/music would  enhance player experience. But it's pretty good for 2 day game. Good job!

Thanks for the review! 

In term of bugs:

1. I still need to figure out how to set up colliders in Godot so they won't behave so unreliably.
2. Fast scaling works that way that tower is divided into segments and it will only work at the base of each segment up to the upper end of that segment and I haven't got time to figure out how to do it so it takes you from bottom of the tower all the way up (aside from simply teleporting).

3. To be honest I've never encountered that bug lol. I'll have to look into that hah.

Thanks for playing, glad you enjoyed it!

Spoiler:

PS: To be honest, nothing revolutionary happens in the ending yet, but still you can click P and it ascends the tower by one item thrown so you can click it 8 times and you will get your progress back.

Really pretty pixel art game. Spinning flail looks really nice and isn't annoying to use. Sadly there isn't any UI to tell player things such as current health or anything else. Also some checkpoints would be nice since doing every stage again every time you die is not a great thing. Overall nice game. Good job.

Oh that was really addicting gameplay. This game has very good style and I enjoyed playing it. Good job!

Really nice pixel art game with nice concept. Wish there was restart button after you die. Good job.

Damn, scope of this game is absolutely crazy. The game is so big, chill original music, artstyle looks very nice, there is even voice acting. It's also really polished. Job well done guys.

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Cute and chill game. Good work.

I've been eaten by house indeed. Cool atmosphere. Mouse sensitivity is crazy high though (or at least In a web version). Cool game nonetheless. Good work.

Really cool survivor-like game, especially if it's your first game jam. I liked the artstyle and you had nice ideas for skills.  Shame that you didn't add sound effects in time as they always enhance experience. Also would be nice if you added some visual indicator of what is character going to cast. Game was enjoyable. Good job!

Ohhh, now it makes more sense, thanks for clarification. Lack of time is our eternal enemy in the game jams after all so it's understandable.

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Really cool game, reminds me of FTL and Cosmoteer, but with a spice of fleshy cosmic horror. Using lasers and missiles is quite satisfying (although it's kinda funny that you can target and damage yourself). The growing flesh gimmick is quite unique. I love the retro aesthetics. Reset level button (unless there is and I didn't know about it) could be good addition to the game and it would be very useful, especially when you start the level, but you can already see that ship you built is not going to perform really well. Nice game, good work!

Thanks for playing <3

Very cool themed snake. I generally really like eldritch/lovecraft coded art/themes. Even on web browser game runs really smoothly. The only problem I encountered is that dying was a bit too easy so maybe decreasing size of collider of body parts could help. Overall enjoyable game. Good work.

Cool game with interesting premise. In the first run I won although I didn't really know how the game works, but on second it was clear.  I didn't see any similar games in this game jam. Pretty creative. Good job!

Thanks for playing c;

Thanks for playing my game and I'm glad you had fun c;

Thanks for the review! I'm going to add missing features and challenges at some point. Glad you enjoyed my game!

Thanks for the review! I kind of procrastinated in making of main challenges in favor of other stuff so for now I admit it's a bit lacking. Thanks for playing!

Oh that was very good game that fitted the theme very well! There a lot of games, but so far I didn't see anyone doing the balancing of sizes of two things, most of the time you just increase and decrease sizes and that's the end of it and here you have to "exchange" the difference of sizes. I like the artstyle a lot and overall the atmosphere reminds me of game "Limbo". The puzzles were also neither too hard or too easy, which is nice. My only feedback would be to somehow highlight passages to another levels/rooms and I suspect that it might have been done on purpose to make it more challenging for player (like in this room with T obstacle, I think?), but some people might get confused and think that they got stuck or something is bugged, because they can't go to another level. Overall very cool game. Good work!

Thanks for playing the game! I'm glad you liked it c;

Wow, another game that is super polished and is really enjoyable! It was incredibly satisfying mixing all those ingredients to create vials, potions and elixirs. There is just this something about colorful potions (crystals work as well) that is so pleasing to the eye. At first I couldn't make orders in time since web versions generally work slower, but I downloaded it and it was so much better. Some tracker would be nice to not repeat tutorial every time you try again. One of the best games this jam, good work.

Thanks for the review! The role of giving tutorial to the player belongs to that friend next to spawn, but due to time constraints I didn't give him more dialogs to point player in the right direction or give him some marker that he has new dialog available, but that may change if I continue working on the game. Glad you liked it c:

Game with nice idea. I know that strategy is most likely to first do highest islands and then the one that are lower, but I think that adding option to fly up would be more enjoyable to player. Also some visual effects to see whether gun actually shoots. I like that islands get progressively smaller with extraction of resources. Overall nice game. Good job.

Thanks for the review! Transportation could be even better, but that's the problem for future me. Glad you enjoyed it.

Wow, such a good game in game jam! I really like the visuals and tone of this game. Really reminds me of classic like Iron Lung. I like all those extra details such as there being so much snow that it goes up to high voltage lines or how there those eldritch abominations in the distance or tv playing in the background. In terms of feedback I found two bugs. One is that stepping sounds are not turned off while looking through binoculars and second is that for some reason "player becomes tall" and it becomes harder to go through door. Also I am a little bit confused about ending. Why the two choices are :go outside and freeze, but save the city or blow up everything up. Though maybe I have missed something. But overall in terms of quality, this game is definitely up there in top games of this jam. Good work.

Thanks for playing the game! Glad you enjoyed it!

Wow, this must be the most creative game in this game jam. At first I was a little bit confused, but when I discovered how different mechanics works, I had a lot of fun. This game fits the theme extremely well and I enjoyed finding all off the symptoms that told that something is not right like distortion of screen when black hole sucks up your galaxy. Very good work!

Thanks so much for the review! Good thing Godot has nodes such as Path3D that helped me implement it in time. I tried highlighting them by adding some light over them, but it's seems maybe some extra highlight shader would be nice addition to them. Glad you liked it!

Thanks for playing the game! I will have to look into how to make colliders in Godot work better and not clip out for no reason. You can always click P to manually rise tower in that case. Glad you enjoyed it!

Very creative concept! I liked figuring out proper pizza sizes for each animal. Artstyle was also very charming! Good job!

Thanks for playing my game and enjoying it c:

Damn, that was one addicting gameplay. Very enjoyable with clean visuals. My only feedback is that you should increase volume of the game as it was really quiet. Good work.

You definitely should feel proud of your game! Game felt very peaceful and casual. Jumping sounds could make experience even better. I would also think of tweaking gravity a bit. Good job!

Oh I was wondering whether someone would use this strategy! Thanks for playing the game!

Glad you liked it c:

Oh, didn't know there was jump, my bad. Also checked again and indeed I'm blind and there is number of total ammo. It would be nice if it was slightly larger in size though.

I liked a lot all those procedural fish movements, pretty creative and unique, haven't really seen anyone doing this in this game jam. Even though playing with 3 and 4 scales was harder, i liked the new looks of fish. Could use some more spawning of small fish in the first area though. Good work!

Oh thank you very much for the review! Maybe after all I will just make option to either teleport to top of the tower instantly, but also leave the E button quick scaling mechanic. Glad you played my game!