As far I've seen, on the main page it's says that if you had some game breaking bugs, you can still upload the game. I personally like this approach since it means that as long you fix the bug, your hard work won't go to waste. Thanks for playing :>
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Very polished game with fun gameplay. It fits this year's theme very well. Movement feels really nice. Personally I think that difficulty currently is a bit too high as the spawn rate is a little too big and big orange creatures sometimes spawn on top of each other and you just can't dodge their attacks. Also the gaps in their attacks are a bit too small (not by much) and too sparse. I liked how there those structures that you can go inside to get something. Really good game, good work.
Thanks for the review!
In term of bugs:
1. I still need to figure out how to set up colliders in Godot so they won't behave so unreliably.
2. Fast scaling works that way that tower is divided into segments and it will only work at the base of each segment up to the upper end of that segment and I haven't got time to figure out how to do it so it takes you from bottom of the tower all the way up (aside from simply teleporting).
3. To be honest I've never encountered that bug lol. I'll have to look into that hah.
Thanks for playing, glad you enjoyed it!
Spoiler:
PS: To be honest, nothing revolutionary happens in the ending yet, but still you can click P and it ascends the tower by one item thrown so you can click it 8 times and you will get your progress back.
Really pretty pixel art game. Spinning flail looks really nice and isn't annoying to use. Sadly there isn't any UI to tell player things such as current health or anything else. Also some checkpoints would be nice since doing every stage again every time you die is not a great thing. Overall nice game. Good job.
Really cool survivor-like game, especially if it's your first game jam. I liked the artstyle and you had nice ideas for skills. Shame that you didn't add sound effects in time as they always enhance experience. Also would be nice if you added some visual indicator of what is character going to cast. Game was enjoyable. Good job!
Really cool game, reminds me of FTL and Cosmoteer, but with a spice of fleshy cosmic horror. Using lasers and missiles is quite satisfying (although it's kinda funny that you can target and damage yourself). The growing flesh gimmick is quite unique. I love the retro aesthetics. Reset level button (unless there is and I didn't know about it) could be good addition to the game and it would be very useful, especially when you start the level, but you can already see that ship you built is not going to perform really well. Nice game, good work!
Oh that was very good game that fitted the theme very well! There a lot of games, but so far I didn't see anyone doing the balancing of sizes of two things, most of the time you just increase and decrease sizes and that's the end of it and here you have to "exchange" the difference of sizes. I like the artstyle a lot and overall the atmosphere reminds me of game "Limbo". The puzzles were also neither too hard or too easy, which is nice. My only feedback would be to somehow highlight passages to another levels/rooms and I suspect that it might have been done on purpose to make it more challenging for player (like in this room with T obstacle, I think?), but some people might get confused and think that they got stuck or something is bugged, because they can't go to another level. Overall very cool game. Good work!
Wow, another game that is super polished and is really enjoyable! It was incredibly satisfying mixing all those ingredients to create vials, potions and elixirs. There is just this something about colorful potions (crystals work as well) that is so pleasing to the eye. At first I couldn't make orders in time since web versions generally work slower, but I downloaded it and it was so much better. Some tracker would be nice to not repeat tutorial every time you try again. One of the best games this jam, good work.
Thanks for the review! The role of giving tutorial to the player belongs to that friend next to spawn, but due to time constraints I didn't give him more dialogs to point player in the right direction or give him some marker that he has new dialog available, but that may change if I continue working on the game. Glad you liked it c:
Game with nice idea. I know that strategy is most likely to first do highest islands and then the one that are lower, but I think that adding option to fly up would be more enjoyable to player. Also some visual effects to see whether gun actually shoots. I like that islands get progressively smaller with extraction of resources. Overall nice game. Good job.
Wow, such a good game in game jam! I really like the visuals and tone of this game. Really reminds me of classic like Iron Lung. I like all those extra details such as there being so much snow that it goes up to high voltage lines or how there those eldritch abominations in the distance or tv playing in the background. In terms of feedback I found two bugs. One is that stepping sounds are not turned off while looking through binoculars and second is that for some reason "player becomes tall" and it becomes harder to go through door. Also I am a little bit confused about ending. Why the two choices are :go outside and freeze, but save the city or blow up everything up. Though maybe I have missed something. But overall in terms of quality, this game is definitely up there in top games of this jam. Good work.
Wow, this must be the most creative game in this game jam. At first I was a little bit confused, but when I discovered how different mechanics works, I had a lot of fun. This game fits the theme extremely well and I enjoyed finding all off the symptoms that told that something is not right like distortion of screen when black hole sucks up your galaxy. Very good work!