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(+2)

Movement is too fast, making it too easy to overshoot. There's no indication what to do, you have to kind of guess around, nor is there any visual indication if you can jump on certain platforms or not.

The music is nice and chill, and the levels are interesting, just wish you would add some indicators (points of interest) -> like adding a particle effect next to the object which you pushes to stop the water.

It's a decent game given the time-limit, so good job on making it! :D

I thought it was really intuitive to push the objects, as it was the only thing you could do. I also intended it to be like a puzzle game where you are suppose to figure it out yourself?

You can't predict what players will do, unless you guide them towards it, it's a nice idea to let players figure out things for themselves but: one thing that might be natural/obvious to you will not be the case for all. That is why I think the game would be better if you had indicators that you can push certain objects, etc. Even if it's just an outliner/highlighter -could be very subtle

A little bit hand-holding can be good, just don't hold their hands all the way through ;)