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I agree with all of your feedback.

* Legs movement was _initially_ chunky but as the animations took shape, it really pulls down the experience. Originally it was over 50% slower and I bumped it up right before submission. I think a future update would need to figure out how max _should_ be moving. I still want him to feel like a mech but, like, right now its not good.

* Hotkey to eject or generally keeping the cursor closer to max would be a great decision.

* I'll pass along your feedback on the thumbnail to the Designer :D