The "legs" movements of the mech feels a bit weird ... but it completely compensated by the piston that packs a punch with its super juicy impact frame and feels very powerful ! Gameplay wise I struggled with the button being in the bottom right corner, and ended up dying before getting back in the mech after a repair. I think I'd prefer another key to control that but its probably a skill issue from my part -_- (also unrelated to the game but I love the art on the thumbnail)
Viewing post in Junkyard Brawl jam comments
I agree with all of your feedback.
* Legs movement was _initially_ chunky but as the animations took shape, it really pulls down the experience. Originally it was over 50% slower and I bumped it up right before submission. I think a future update would need to figure out how max _should_ be moving. I still want him to feel like a mech but, like, right now its not good.
* Hotkey to eject or generally keeping the cursor closer to max would be a great decision.
* I'll pass along your feedback on the thumbnail to the Designer :D