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(+1)

Very pretty effects, I initially couldn’t grasp how you’re supposed play until simply accepting that getting hit is an inevitable fact of life. As some QoL tips, the FOV zooming out depending on ship size would be very nice - also, currently all ship parts seem to activate at the same time (healing, auto-lock missile, etc.) - it’d be nice to have a way to have them not be in perfect sync. All in all, from one Roguelite dev to another: Well done!

Thanks for your feedback! The camera FOV increasing with ship size is a good area of improvement. Glad you liked it!