Simple, but effective style - some sound settings would be appreciated, as well as interpolating the player motion (you seem to only update the position on physics frames) Re-thinking the two-cell blockade mechanics would be useful, but otherwise, good job for a first game!
arathain
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A member registered Nov 19, 2021 · View creator page →
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Weave through enemies while maintaining your acquired cells' health!
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InterPlanetary Fruit Distribution Company jam comments · Posted in InterPlanetary Fruit Distribution Company jam comments
Very pretty effects, I initially couldn’t grasp how you’re supposed play until simply accepting that getting hit is an inevitable fact of life. As some QoL tips, the FOV zooming out depending on ship size would be very nice - also, currently all ship parts seem to activate at the same time (healing, auto-lock missile, etc.) - it’d be nice to have a way to have them not be in perfect sync. All in all, from one Roguelite dev to another: Well done!