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The game has a unique style and nice sound, however, there were a few issues and unintentional things I discovered such as: If you reset the level while your character is midair from a spring your characters normal jump height increases by a lot, the scale circle sometimes doesn't scale the tiles you place on them properly, sometimes when jumping on a tile, the character gets stuck in the falling animation, the tile placement counter doesn't work, and finally the player being allowed to jump in the tile placement segment can make it easy to "cheese" the levels