Thank you for taking the time to check it out, and congrats on reaching the top!
IXjaden
Creator of
Recent community posts
Thank you for taking the time to check it out and leaving feedback! I went back and forth between using the mouse wheel or the mouse X,Y movement to scale and realized from your message that I forgot to update the text so I do apologize for the confusion- as for the jump length, it's fine as is. I should have been more transparent with the player, but for a lot of jumps you are supposed to scale the platform while you're on them to reach higher lengths and scale other platforms (down) to make the jumps doable. Once again, thank you for commenting and checking it out!
The soundtrack is nice and being able to choose your players size is a cool concept, however, the aiming is a bit confusing at first and It's hard to see where the enemy's projectiles are heading towards making it quite difficult to survive and unfortunately after playing for a bit on web you get an error that says "RunetimeError: memory access out of bound". Other than that, it would be nice for the game over screen to have a reset button and I'm confused about the purpose of a timer after shooting
The movement with the rat and the bag was quite fun to mess around with. The game could always use some sound and the only issue I experienced is that the collisions with the human and cats sometimes doesn't work - my first time playing it I thought a gray cat was another rat because I was colliding with it multiple times and it didn't ever give me a game over
The game has a unique style and nice sound, however, there were a few issues and unintentional things I discovered such as: If you reset the level while your character is midair from a spring your characters normal jump height increases by a lot, the scale circle sometimes doesn't scale the tiles you place on them properly, sometimes when jumping on a tile, the character gets stuck in the falling animation, the tile placement counter doesn't work, and finally the player being allowed to jump in the tile placement segment can make it easy to "cheese" the levels