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(+1)

I don't like the way the gameplay changes in every scene, I didn't know what to do and I had to look at the guide for every step, it would be nice to have a little explanation before each minigame like in Wario Ware, I removed it in the third phase because walking so slowly makes me anxious. And I have a broken mouse wheel, it doesn't turn properly.

Apart from that, the art style caught my attention, even though the objects are not well placed and there are things above or below where they should be.

More than "emo scale" I would have called it "anxiety scale", I identify with the guy with the headphones XD

(+1)

Thank you for playing! Yes we’re aware of that, as we explained in game detail and other comments, we didn’t have enough time to implement everything with details like play guide or instructions. Sorry about your bad experience of playing our game 🥲 

Thank you for your feedback and yeah our artist did great job, thank you ☺️

(+1)

It's a shame about the time, I know what it feels like, it happens to me a lot in jams, but it helps to experiment and create new ideas, I think that continuing the project, changing emo for anxiety, and finishing it could really hit the market, even with some changes in the gameplay it could be a game I would play on Android.

(+1)

For most of us it was first time to try game jam, but we really learnt a lot through this. We’re encouraged by people including you now, we will work on making actual game with the same concept and art. Thank you :)