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Tete-chin Spacestone

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A member registered Jul 17, 2018 · View creator page →

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Thank you :) yeah, that's the best of jams, I always learn something new.

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I made some points were they can hide, if the player is near them, they go to hide to a random spot, when the player is far from them, they go out the hide point, so I coded some variables and conditions about how near the objects are. Maybe they are too fast ^_^'

Thank you for playing!

It's quite confusing, I didn't really understand how to play, too many actions to learn, as you want to follow it I advise you to put the keys on the screen and what each one is for, at least for the next demo.

It's a great idea! It somehow reminds me of the style of PC games from my time... with all the creepy voice sounds XD

Oh, I think you had trouble with the puzzle because it's not explained, you can collect "mass" from the other boxes and add it to a specific box, so the weight makes the other side rise and you can move on to the end of the game.

It's an interesting concept, as a demo of gameplay mechanics it works very well, if it were developed further, it could be a game on the level of "Viscera cleanup detail", a game that on Steam is marked with a score of 9/10.

That was kinda fun!
Art and sounds are cool too.

There's no music v.v

I would appreciate some instructions at least on the game page.

I haven't been able to play it v.v 1.2gb is a lot, and my computer registers it as a virus and won't let me download it, the other option says it's missing libraries and won't open it...

As a mechanics demo, it works, and the fact that it hasn't had any issues with bugs or anything like that is a big point in its favor. Using this as a base and working more on the subject could become an entertaining Android game.

I never thought that being a bureaucrat was so fun...

Heart, please.

And that guy went around in circles to end up in hell XDXDXD I like how fun the certificates are.

The graphics are good, as is the music, I liked the game.

The only thing I had trouble with was that the cursor is very big and I didn't know where to click, it covered too much area.

Thanks, I worked on the AI so they wouldn't all go to the same point to hide, and when you move away they come back out, they might go a bit fast, I didn't have time to test it much, and it was supposed to be a forest, so I couldn't design the level and it ended up like a meadow.

Thanks for playing.

It's a shame about the time, I know what it feels like, it happens to me a lot in jams, but it helps to experiment and create new ideas, I think that continuing the project, changing emo for anxiety, and finishing it could really hit the market, even with some changes in the gameplay it could be a game I would play on Android.

Thank you! It was a lot of work with a style that I'm noob, it feels good to know that looks good at least :)

Nice graphics, simple to understand gameplay, but it has several bugs that made the experience bad for me, to start with the upgrades suddenly change and for the worse when you are already on top (I think maybe there is a change in the object and it affects all instances), when you change screens you appear directly on an upgrade, if you are unlucky it is on the bad one, it should not change the scenario with the newly picked object but wait a bit to avoid it.

But nice.

P.S.: In my game I have a minigame that also has the WS mechanic to move XDXDXD

It's cool, I like it.

I love it, the mechanics are perfectly understood, it has a lot of humor and is fun, the graphics are very polished, well done.

I'm going to tell my friends XD

Thank you!

For a visual novel it's quite limited in terms of images, but then again, in a short jam you can't do much... Some characters lose their items and you can see it graphically, but Iroda has the camera all the time. At first I was a bit bored, until the murder happened I was not interested, although there's a sound bug that makes a music that should stop to start another one not stop and it's been bothering me until the black screen of reading the reviews. I suspected the old man because nobody uses a magnifying glass and a monocle at the same time... everyone who uses a monocle is usually evil.

PS: I haven't played again, it took me too long to see who really killed poor Ooga :'( F for him, good guy.

I don't like the way the gameplay changes in every scene, I didn't know what to do and I had to look at the guide for every step, it would be nice to have a little explanation before each minigame like in Wario Ware, I removed it in the third phase because walking so slowly makes me anxious. And I have a broken mouse wheel, it doesn't turn properly.

Apart from that, the art style caught my attention, even though the objects are not well placed and there are things above or below where they should be.

More than "emo scale" I would have called it "anxiety scale", I identify with the guy with the headphones XD

The cat moves a little fast and is a bit slippery, which bothers me a little, but I love the way it hits the ball with its paw.

The cat is very cute and I love its animations.

Then I realized that the pieces of wool reappear... that makes running around with the ball pointless... plus the game screenshot lies, it says more than 800 points but the ball is not very big, I have 600 and half of the ball has already gone off the screen XD

I thought it was a fun and original idea.

Good idea!  it's a pity that my wheel broke some time ago v.v

Thank you! I'm so happy about the graphics, I watched a lot of youtube tutorials to learn how to do the pixels :)

Oh, it does it in pc too, I fixed it, now it must work...

And thank you!

It happens on the phone, I don't know why...

just select the modern blue dark theme XD

I DON'T KNOW WHAT I'M DOING

installed the extension for chrome, done
download the zip, done
unzip the file, done
open the file, done

now, what? XD

Thanks for the review :) I wanted to improve my dialogue code in game maker, and I found that doing a VN jam was the best way to it, that's why is not really a VN game with choices.

I still didn't decide how to do the dialogs about narrator explaining the action or putting the action between * action *, so I take your advice and in the future I'll stop doing the * thing.

Thank you very much for your review, I'm really glad you liked it up to that point. The truth is that it is not a story that I did to have a continuation, but I began to grow fond of the characters, and that there are few of them and they appear for a short time, maybe I will do a longer version that extends the story from the end perfect.

Hey, I did a mini game jam, it's so bad XD but everybody likes your tileset :)

https://tete-chin.itch.io/everything-kills-me

It's free.

I had a bad time today, this game made my day, it's so relaxing.

I love that game :) I'll donate some $ when I get better economy.

I didn't expect the ending! I failed at first, but then I paid more attention and I was able to beat the game :)

With that music and having to go from one side of the screen to the other... it created a good atmosphere for the type of game.

I'm glad you liked it, I always try to put some psychology and philosophy in the conversations so that they don't become so typical and are deeper than the typical visual novel ones, I would like this to be a prologue for a larger version, let's say 2 years older, that they be together with 16 years in high school and solve other cases... but first I have to finish the final characters, I made those as a reference so I could draw them later XD

I liked it a lot, the story starts out very typical, but as it progresses it becomes as interesting as a good book that you can't stop reading. In the first race, I think I chose everything wrong, I had to start the race from scratch several times XD, then it went better for me, it was very intense despite not having time running. What I did not understand is the hp, because I did not see any bar or anything that indicated the hp.

Pheobe is very crazy, but adorable, and I really liked Bayley, who I laughed the most with was Bee, and for a moment I thought he had a split personality until I realized she was his twin sister!

I really liked the ending, it makes me think that Harry Potter should have done something like that, put Draco and Harry to work together, maybe things would have been different...

I'm so sorry! when I played the game several times I didn't get those errors, it will be because being the one who programmed it I know how to get the complete good ending and I didn't test the other alternatives enough...

I did it in a way that some alternatives doesn't seem right, don't make promises to Belinda but then look at the pool, there's a variable on whether you promise not to look and you look, I think that's where it plays into the variable of go to see your uncle, I'll try correct it.

Thank you for playing it and the review :)

Thank you, your review makes me happy :)

There are different dialogues depending on the choices you make during the game, and two endings (good and bad) and and a short game over if you don't talk to your uncle often XD

A clue to know what ending you saw, if the ending song is vocal, it's the good one.

Good story! I love the background art, I really had fun reading it. Although it was a bit annoying to have to switch from the space bar to the mouse when a choice had to be made, can you set the text to advance with a click? It's not that it was a big problem, it's just a bit annoying, I liked your VN anyway.

wow, everything is a mistery! :O

yay I really had fun playing it! the story is so cute and I love the characters that looks like the fairy tales that I read as a child! if you update it, put the same style on the backgrounds, everything looks so nice...