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Visually, I'm really impressed. I also think there are some useful mechanics that could be explored in a larger games. I would prefer it if

  • growth rolled over between cycles so that fertilizer wasn't only useful at very specific values
  • the fertilizer and water logic was fixed so that they can't both be toggled at the same time
  • the scrubbing was tightened up a little

Otherwise it's just a matter of creating different scenarios so the player is left to try to optimize the plant growth and this would be a really fun little game!

Thanks ! This really helps,I plan to expand on this game in the near future and I'll keep this comment in my minalote project ahaha it's always a big help when people give you constructive criticism, I'll also revisit the scrubbing mechanic,it did seem to be a annoying when I played so , thanks again!