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"So what do we scale?"
"POLE"

Assets were a bit of a mishmash and didn't have any coherency,
Would have loved some more upgrades and just more rooms in general, seeing your pole (/ wand thing )becoming more and more weird with more stuff piled onto it as it powers up.

(+1)

Thanks. Definitely valid criticism.

We had a enemy resistances to different damage types all programmed up, but sadly ran out of time to implement different enemy times and such.