That was an interesting game! The 3D style was done really well and I liked the general vibe of the experience!
Also, seeing my weapon grow to that extreme size was really something :D
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1930 | 3.194 | 3.194 |
Style | #2829 | 3.129 | 3.129 |
Overall | #2833 | 3.075 | 3.075 |
Creativity | #3755 | 2.903 | 2.903 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build a weapon from chunks, which will scale up and has to be flown through as an obstacle course
Development Time
(Optional) Please credit all assets you've used
see description for full credits
That was an interesting game! The 3D style was done really well and I liked the general vibe of the experience!
Also, seeing my weapon grow to that extreme size was really something :D
The first good 3D game I played in this JAM.
I really loved the story.
Aiming and shooting was very convincing.
Jumping in the weapon was brilliant (story-wise).
BIG GG !
The idea is interesting, the presentation needs some more refinement. At first I didn't get the theme but then when the dropper level came in, it made sense. It would've been fun to have to fight our way through the maze downwards with the weapon we built, because I like the idea that you build the stage and the weapon at the same time.
I got no clue what's going on and why I suddenly went from building a weapon in a dungeon crawler and then it suddenly turned into a level of minecraft dropper.
Graphically is nice, but incoherrent
Might be interesting to expand upon, maybe requiring you to build a weapon with a specific path/order of parts that lets you do the drop in one go, with upgrades to assist in the process
Pretty cool concept, i had not read the description, nor seen the images and was very surprised by the end, but i wished it was like a parkour instead of just awkwardly dropping down.
Also it would be cool if there was more of a clear need to upgrade your weapon.
"So what do we scale?"
"POLE"
Assets were a bit of a mishmash and didn't have any coherency,
Would have loved some more upgrades and just more rooms in general, seeing your pole (/ wand thing )becoming more and more weird with more stuff piled onto it as it powers up.
I want more continuation and development of mechanics! The magic wand is very stylish. I hope the concept evolves and it becomes the next Noita!
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